Orchestral recording session.

About

Colm Delaney in London, 2025.

I'm a composer based in Dublin, working across film, television, animation and games.

I started as a classically trained violinist and later moved into electronic music production, so most of my work sits somewhere between those two worlds: acoustic writing, orchestration and electronics depending on what the project needs.

I've now worked on more than twenty screen projects across short film, documentary, drama, animation and games. Recent work includes Hit the Wall, broadcast on TG4, as well as A Bite of Forever and Reunion. I've also had the chance to record music at AIR Studios in London, with the Budapest Art Orchestra and at the Palau de Valencia.

In 2025 I completed an M.M. in Scoring for Film, Television and Video Games at Berklee College of Music in Valencia on scholarship. The year gave me a lot more time writing for orchestra, conducting and working in recording sessions, all of which now feeds directly into how I approach a score.

When I'm not scoring, I build audio software. I'm currently developing Chordable, a real-time music app for iOS. It's a fairly different kind of project, but it comes from the same interest in music, sound and interaction.

Selected brands and collaborators.