I'm a composer for film, television, animation, and games. My background is split between classical violin performance and electronic music production, and that combination still shapes how I approach a score. I tend to move between sparse acoustic writing, darker hybrid textures, and orchestration depending on what a project needs.
That range has developed across more than twenty screen credits in short film, documentary, drama, animation, and games. Recent work includes the TG4-broadcast short Hit the Wall, festival-selected scores for A Bite of Forever and Reunion, and game music that has taken me into symphonic recording sessions at AIR Studios in London, with the Budapest Art Orchestra, and at the Palau de Valencia.
In 2025 I graduated from Berklee College of Music, Valencia, with an M.M. in Scoring for Film, Television and Video Games and was grateful to have been awarded a considerable scholarship to attend the course. The programme deepened the orchestral and narrative side of my writing, and the conducting and recording session work that came with it is now central to how I deliver music (when possible!).
Alongside scoring, I build audio software. Chordable is a real-time music app for iOS that I'm currently developing through alpha testing — a different outlet, but driven by the same interest in how sound and interaction come together.